Wednesday, June 25, 2014

The Wheel

The Wheel - starwars.wikia.com
We kicked off part 1 of a 2 part adventure. In a somewhat elaborate back story alignment of Cardhu's character and current events- a familiar Imperial foe captured our ship in an ambush and seized all our possessions.  We were allowed to go on our way, but all we'd work for was now gone.

Our new heading was the Wheel - a giant space station where we'd meet up with a Cardhu's friends who'd given her an opportunity to pay off a favor.  The favor - find a legend ship and appropriate some advanced technology.  Any other goodies would be there for the taking.

The Wheel also provided for a chance meeting of an old 'friend' of Griff's. A security officer on the station who'd aid the group in re-capturing a droid needed for the mission.  Two Rodians made off with it and almost escaped the station had Griff's friend not intervened to seal off the landing bay.  Griff's quick thinking and use of a disguise kit fooled them into leaving the droid behind and fleeing the station.

From a player perspective I felt the group really started coming together.  Two of us are still relatively new to the entire RPG genre while the third and the GM are both vets of the game. Griff's take on the game I imagine is helping take the adventures in completely uncharted directions.  Who thinks of purchasing a disguise kit and using it to take down two Rodians?  The same two that almost brought my character Cardhu to an end with a direct blaster shot to the chest in a high speed chase fire fight?

It's the first time I felt afraid for my first ever RPG character. Almost having your character killed was a very strange feeling.  This person I created about 6 months ago was now lying on the ground in need of serious help.  Yoda's proclamation of "RECKLESS" came to mind.  I shall be more careful in part 2 of this adventure.  Even if the die are in my hand are loaded - it doesn't mean it's a sure thing.