Tuesday, November 22, 2016

Change Up

Well just a quick update as it's been a while.  Haven't organized to play Star Wars in quite some time but I've been playing some other cool board games.   Three to be exact and one is Star Wars related.

First up is Dungeon Quest.   This game is low in difficulty and the fun factor is through the roof.  You really don't have a chance in this adventure.  If the chasms  don't swallow you or the un-dead don't kill you the sun timer will close you in.  Game times aren't long so you can probably get two or three rounds in a few hours once you get the gist of the dice and game flow.


Another fun game I was introduced to is Code Names.  Best described as a combination of Guess Who and $10000 Pyramid.  Three people works really well for this game.  One clue giver and to opposing 'spies'.   The clue giver has to associate words together for the spy to connect.  Watch out for the Assassin!  Game flow is really fast and you can knock out a few rounds quickly.

Last but not least is Star Wars X-Wing.  Clear off your kitchen table, throw down the star field felt cloth and buckle up.   This is a turn based RTS dog fighting game with all your favorite Star Wars ships - Millenium Falcon,  Slave 1, Tie-Advanced, X-Wing Fighters and more.  It will take a few rounds to get the dice mechanics, but after that it's clear sailing.   The models are amazing and you will love strategizing  your ship's next maneuver and attack.


Christmas is just around the corner - do you have any suggestions for board game gifts?  Comment below or hit me up on twitter:  @CardhuPC 

Monday, December 21, 2015

Boy With Apple

We continue off from our last RPG session where the group is still on Cloud City where upon walking the promenade a squid like figure is being chased by Storm Troopers.  Barreling though the crowd he collides with Cardhu. As they both tumble to the ground, the 'Squid' manages to slip a data card into Cardhu's pocket before the Storm Troopers apprehend him.  Being hauled off he yells out 'Viva the Revolution!"

The group now realize they too are under suspicion and escape the scene.  They split up as they evade blaster fire.

Grpyh now on her own has an encounter with an old friend from the Art Dealer World and the possibility of payment of 5000 credits owed her.  She learns that her husband has been arrested and sent to the Ryloth mines for her Art Fraud Scheme.   For his freedom Gryph must repossess one the paintings she sold off as her own and return to its rightful owners.  The catch – she has to bid on it in the upcoming auction with the 5000 credits.

Jorbis and Cardhu meet up with Gryph at the auction and help distract prospective bidders. All is going smoothly until Grpyph is recognized as an impostor  upon accepting the “Boy With Apple” painting.   A commotion erupts and our desperate group makes a break for it shooting out the lights and escape the large chamber with the precious painting in their possession.

The group make their way through the lower levels of Cloud City to their ship. They notice a cloaked figure inspecting the outside of the haul.  He turns in the direction of the group – his red eyes glaring through his steel mask and shouts “Jorbis Kane! – you are the bug squat on the back end of a Bantha! You are also to be – removed!”

For a split second Jorbis is beside himself – it is was phrase his deceased wife used to say to him.  Shock quickly is replaced by rage - Jorbis  whips out his blaster and starts firing upon the masked man.   The cloaked figure makes a daring escape leaping off the landing platform onto his awaiting speeder.

Realizing they must escape themselves, the group run for the ship’s entrance hatch only to trip a booby trap – a rigged thermal detonator.   Split second reactions save the group and they blast off away from Cloud City.

Thursday, May 7, 2015

Trail Runs Cold

It was too long, but we finally got the gang together for another RPG session.  Recapping the last episode was easy - this blog.  For those of you just tuning in - we ended a pretty epic two part mission involving the rescue of a bionic woman named Cratala.  

We were rewarded with payment of a promise of information pertaining to Dr. Jorbis Kane's murder mystery.  But before we could obtain the data - we were pursued by yet another Star Destroyer and its Tie-Fighters.  A lot of die rolling and some ACE galactic warfare, we managed to escape and claim the doctor's precious prize.

Cloud City bound - we were on the trail of a possible killer.  His name - Skarr.  The long voyage allowed us to heal our wounds and devise a game plan.  Upon arrival - we were directed to a lower landing bay dock.  This made getting up to the apartment levels very difficult and very expensive.  

The group decided to break into Skarr's pad after their attempts to contact him fell on deaf ears.  Griff kept look out as the Doctor and Cardhu investigated.  A grizzly discovery - Skarr's lifeless body lie in a pool of blood in a all too familiar scene.   The Doctor revealed his wife's body was found in a similar fashion - results of her murder investigation confirmed an execution.

Outside the apartment, Cloud City Guards along with Stormtroopers detained Griff who wasn't able to talk her way out of a bad situation.  To keep her allies safe - she reluctantly was led to the detention center.  Some timely rolls of the die got her out of trouble - but just barely.

This bought the others time to rummage through the apartment for clues.  The only hard find was Skarr's datapad.  Decrypting it and learning its secrets  revealed that Skarr briefly knew the Doctor's father-in-law.  Information about a rare and life threatening disease which the Doctor's wife contracted as well as vague coordinates to the planet Mrlsst were also learned.  Mrlsst according to Skarr's accounts - was visited frequently by the father.


Wednesday, August 6, 2014

Blind Sided!

 Chardonnay with Death Star Ice Cube
Our little group got together finally after what seemed like an eternity.  After some nice social banter to catch up with real world lives, we got down to business – Part II of “THE WHEEL”.

This being our 3rd session with new comer Griff the mechanics of the game seemed almost second nature.  This really sped up the game and really made the story line flow.

Here’s what happened.

The trio’s main mission was to fly to a jungle planet to try and find a crashed ship of deserters.  On board was to be some cybernetic research for the group to acquire and bring back to the station to be sold on the black market.   Anything else was for the taking.

However when the team landed – all that was found was the remains of a crashed ship.  A metal skeletal carcass – picked clean of any useful entrails.

The group had a droid in tow who was to help with the mission.  The droid turned out to be the property of Captain Harsel.  The pilot of the crashed ship.   Captain Harsel was now the leader of the remaining survivors.

The entire story then just took off as the Captain and the Droid re-unite.  The group is brought to a fortified village and meet the other survivors including Crutella – a humanoid with cyborg implants.

The captain is afraid to leave the planet in fear he be discovered by the Imperial.  Crutella wants off.  Since there was some disagreement on which of the 2 the group should focus their efforts – they decide to split and take on both in separate side plots.   Griiff attempted to ally Crutella while the Dr and Cardhu tried to hard line Captain Harsel.

THE BLIND SIDE

This is when it got crazy.  Griff’s wrist band (a disguised communicator) goes off and it’s Kal.  Kal was the security officer on board ‘The Wheel’ who helped the trio recover the IT-3PO droid before embarking to the planet.

HE WORKS FOR THE IMPERIAL!!!!  Kal had sweet talked Griif and gave her a bracelet which was a homing beacon and communicator.  It was a trap to help the Imperial track down the deserter ship.  The group unknowingly betrayed the deserters by leading the Imperial right to their doorstep!

Stay and Fight or escape?
There was room for 2 extra passengers on board the shuttle.  The group urges Captain Harsel and Crutella to join them.  Crutella flees with the group as the Captain stays to fight off the Imperial landing party.

Among-st  a hail of blaster fire the group escaped back to the shuttle and avoid capture and ‘fair trial’ of the Imperial variety.

They make their way to rendezvous with Rone to hand over the cybernetic research – which happens to be Crutella.   When the two lay eyes on each other they ran into each other’s arms.

The End.

The group couldn't stop talking about the blind side and all thoroughly enjoyed the twist the GM had incorporated into the story line.  It was like when Luke finds out Vader is his father!  No one saw the Kal angel coming.

This entry wouldn't be complete without a huge shout out to our GM.  It was a well thought out and very enjoyable adventure to experience!




Wednesday, June 25, 2014

The Wheel

The Wheel - starwars.wikia.com
We kicked off part 1 of a 2 part adventure. In a somewhat elaborate back story alignment of Cardhu's character and current events- a familiar Imperial foe captured our ship in an ambush and seized all our possessions.  We were allowed to go on our way, but all we'd work for was now gone.

Our new heading was the Wheel - a giant space station where we'd meet up with a Cardhu's friends who'd given her an opportunity to pay off a favor.  The favor - find a legend ship and appropriate some advanced technology.  Any other goodies would be there for the taking.

The Wheel also provided for a chance meeting of an old 'friend' of Griff's. A security officer on the station who'd aid the group in re-capturing a droid needed for the mission.  Two Rodians made off with it and almost escaped the station had Griff's friend not intervened to seal off the landing bay.  Griff's quick thinking and use of a disguise kit fooled them into leaving the droid behind and fleeing the station.

From a player perspective I felt the group really started coming together.  Two of us are still relatively new to the entire RPG genre while the third and the GM are both vets of the game. Griff's take on the game I imagine is helping take the adventures in completely uncharted directions.  Who thinks of purchasing a disguise kit and using it to take down two Rodians?  The same two that almost brought my character Cardhu to an end with a direct blaster shot to the chest in a high speed chase fire fight?

It's the first time I felt afraid for my first ever RPG character. Almost having your character killed was a very strange feeling.  This person I created about 6 months ago was now lying on the ground in need of serious help.  Yoda's proclamation of "RECKLESS" came to mind.  I shall be more careful in part 2 of this adventure.  Even if the die are in my hand are loaded - it doesn't mean it's a sure thing.


Saturday, April 26, 2014

On the Run but from what?

Now that I've made it to the Edge of the Empire,  the sleepless nights on the run seem almost a lost memory. I'm not sure how I feel now that running for the most part has subsided - there seems to be a void now.

I hope the other clan members made it off Ryloth. However I doubt it.  I'm certain the Regents cou ensured they're all dead.  Ever since father made it clear that it was in Ryloth's chance to be free of the Republic and join the separatists I've never felt safe.

Republic or separatist.  It was easy - everything was black and white.  Now out here on my own on the 'edge' - everything seems a shade of grey.  I'm now just one person trying to survive.  I guess I can justify some of the things i've done in the name of self preservation.

Sunday, April 20, 2014

A Means to an End

"That was too easy." Gryph thought as she got dressed. She kicked the empty bottles of firewater out of the doorway and made her way down to the galley.
Before embarking on this mission she knew she had to find a way to get on the inside track, she had to get the others to trust her, so she used her "abilities" to form a bond with Cardhu (she knew the good doctor was still hung up on his dead wife and was therefore a lost cause).
Now she should be easily able to convince Cardhu at least to give her a cut of any credits they accumulated for now on.  That would mean Gryph would be well on her way to a new life and if that meant screwing a couple of street rats over than so be it.